"Call of Duty" series' thirteenth primary installment - "Call of Duty: Infinite Warfare," seems to have won the gamer's heart during E3 2016, as it provides video game enthusiasts with the tightly controlled cinematic "Call of Duty" experience.

Without being affected by the unsuccessful campaign of the "Black Ops" last year. The "Call of Duty: Infinite Warfare" this time will be giving gamers a fine distinction of abilities and weapons, compared to any previous game of "Call of Duty," Gaming Bolt reported.

As the narrative director Taylor Kurosaki and design director Jacob Minkoff spoke to gamereactorTV, Kurosaki and Minkoff spelled out exactly what this setting would entail.

Kurosaki and Minkoff stated that "Call of Duty's" normal on ground combat has all sorts of other distinctive attributes as well. The "Call of Duty: Infinite Warfare" have some fascinating weaponry, like the demo they unleashed, gamers witnessed the pellet sight, which is a type of shotgun that will track the different parts of the opponent's body, and target the pellets towards that.

The "Call of Duty: Infinite Warfare" also featured a seeker grenade, a kind of spiderbot that a gamer throw out on the ground and runs after the opponents and tracks them down.

Kurosaki and Minkoff also made it known that the game also has all sorts of interesting stuffs, like the hacking mechanic, that allows a gamer to control robots, regardless if the robots are inside another vehicle. The design director and the narrative director concluded that "Call of Duty: Infinite Warfare" provide lots of the latest abilities that a gamer can obtain, and opportunities on the ground as well.

However, Activision's Infinity Ward studio claimed that "Call of Duty: Infinite Warfare" could create combat scenes that seems to be a part of the "Call of Duty" series, VentureBeat reported.

"Call of Duty: Infinite Warfare" is slated to fire up in November 2016 on Xbox One, PS4, and PC.

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