NVIDIA in GDC just announced that all the libraries in GameWorks will now be ported to DirectX12 and will run on "any platform that is DX12 compatible." This means that game developers using GameWorks will now have more options when it comes to software tools and even hardware, making PC gaming more exciting with realistic effects and improved performance.

It will also be worth noting what NVIDIA will do with the new API in the coming months as it catches up with AMD who has benefited more as can be seen in their early DX12 titles. Gameworks contains all the effects and tools in the NVIDIA portfolio, which is equivalent to 500-man years of work by the best of NVIDIA engineers. It is designed mostly for DX11 but now software developers can have access to the library with DX12 support for a truly realistic gaming experience.

NVIDIA CEO Jen-Hsun Huang in the "Ultimate GeForce" event yesterday has announced that the entire GameWorks platform will now have DX12 support. Though not entirely accurate since not the entire library has been ported as of yet but Huang was speaking more of a long-term goal. GameWorks features actually work in both NVIDIA and AMD GPUs like HBAO+, PCSS Shadows, and the likes. It is only HFTS and TXAA that solely require NVIDIA GPUs. However, this will be the first time that NVIDIA has integrated the DX12 support into the GameWorks SDK.

The DX12 support which has been around for some time but has not worked well with NVIDIA hardware until now. The API allows for better graphics and in-game performance, which makes it even more interesting for NVIDIA GameWorks hardly affect performance according to Segment Next. Performance issues that have been associated with GameWorks were often the result of a buggy code used by game developers. Even the DX12 API will not be able to resolve badly coded effects in the game for it does not provide an automatic fix in optimization, which is actually required from game developers themselves.

The NVIDIA GameWorks with DX12 support now enables software developers to have better tools and options. GameWorks provide cool effects like HairWork, Flex, Flow, Turf Effects, and VR Works, PC Gamer has learned. This is best illustrated in the hair in "Witcher 3," the cape of Batman or any other realistic effects as demonstrated in NVIDIA's GDC event. It will be worth noting what the green team will do with the new API, which will more likely be seen in the coming months.

Topics NVIDIA