Last year's "Warcraft" movie starring Travis Fimmel, Paula Patton and Ben Foster didn't exactly have a stellar performance in the box office. The film didn't receive a warm welcome in U.S. theaters, but it was a success in China and generated more than $430 million in profits worldwide.

There are questions about whether or not Legendary Pictures would green light a "Warcraft" sequel. Director Duncan Jones already floated story ideas for the follow-up but it's still stuck in limbo -- at least for now.

On Jan. 2, Jones was asked over on Twitter about "Warcraft 2," to which the director responded with it a, "I truly don't know. I want it to, but not up to me." He then followed it up with another tweet that says he has no power over the follow-up, and the decision is entirely in Legendary's hands.

Jones already teased about his ideas for a "Warcraft" sequel. He recently tweeted that he plans to put a Doomplate for the hammer-wielding Orgrim (Robert Kazinsky), adding that the Orcs would have learned about "armor making in this new world" now that they're in Azeroth.

Another tweet from the filmmaker revealed his "Warcraft 2" plans to have Dalaran "land in the Alterac mountains," while "magic proliferate as Kirin Tor try to be more open after death of Llane." "Main orc focus would have been Go'el's imprisonment & violent bid for freedom," Jones further tweeted.

Jones also addressed about why "Warcraft" had a hard time in the box office. He acknowledged that they had trouble focusing because of the "too many threads" in the storyline.

Despite the challenges, Jones said in an interview with Thrillist that he is more than willing to make a "Warcraft" sequel and "capitalize on 3 and a half years of hard work." He shared that he is "equally proud and furious" about the movie, and that he put so much of his heart in it even though he "wasn't able to push through everything that I knew needed to happen in order to make the film I knew it could be."

The "Warcraft" movie, which focused on the opposing armies of the Alliance and Horde, received a 28 percent critic and 72 percent audience rating from Rotten Tomatoes. Despite its disappointing performance in U.S. theaters, "Warcraft" is regarded as the highest-grossing video game in history, surpassing the $336 million global revenues of "Prince of Persia: The Sands of Time," according to Box Office Mojo.

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Topics Warcraft