Since the side-scrolling auto-running video game "Super Mario Run" was released for Apple devices, the game has blasted to the top of the download charts in more than 100 countries. Tens of millions of game enthusiasts celebrated the iconic game character's arrival on iPhones.

Although tens of millions of game enthusiasts downloaded "Super Mario Run," issues of the game emerged almost immediately, with thousands of Super Mario fans vigorously complaining that the three levels were over too quickly, as well as the $10 price tag to unlock the rest of the levels was too expensive, according to Gadgets 360.

The backlash from "Super Mario Run" gamers is now reverberating through its share price, with the stock of Nintendo dropping by 11% in the two trading days since the release of the game. Tech critics are starting to second-guess Nintendo's decisions and the company's ability to execute on mobile devices.

The analyst for researcher Niko Partners, Daniel Ahmad, stated that the $10 upfront cost to unlock the game appears to be steep in the face of the current mobile video games being free to play. Ahmad also said that the first three levels of "Super Mario Run" are not very long and the payment screen is unclear on what the player is getting in return for the $10 purchase.

Besides the game's high price, reviewers also considered the company's decision to require an Internet connection. A number of individuals are complaining that they couldn't play while commuting.

In spite of that, Nintendo doesn't need to listen to the complaints of the gamers. It's likely that game enthusiasts don't want to spend money on "Super Mario Run." Nevertheless, the "Super Mario Run" game shows game enthusiasts the potential of the mobile gaming market, Fox News reported.

Right now, the "Super Mario Run" video game is near the top of the rankings, nonetheless, game fans are anticipating that the game will fall quite quickly.

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