With the announcement of the Radeon RX Vega, many are wondering what would become of the yet to be released RX 500 series of graphic cards. The good news is the series is still on AMD's roadmap, though the coming AMD Radeon RX 500 series is a rebrand of RX 400 cards.
The AMD Radeon RX 500 series is still in AMD's roadmap though the series will use the existing Polaris architecture employed in its RX 400 series cards. The truth of the matter is AMD will rebrand the existing RX 400 series to the RX 500 with slightly improved performance.
VideoCardz learned that the slight improvement of the rebranded RX 500 series is as follows:
- Radeon RX 580 (rebranded RX 480) will receive a speed bump to 1340 MHz
- Radeon RX 570 (rebranded RX 470) also receives a speed bump to 1244 MHz
(Both graphic cards above, will have variants available in 4GB and 8GB)
- Radeon RX 560 (rebranded RX 460) receives an "unconfirmed" 1024 stream processors,
plus a speed bump of 1287 MHz - Radeon RX 550 (rebranded RX 450) not much is known except it might be equipped
with a new Polaris 12 low-end GPU for the sub-$100 market
According to Digital Trends, Radeon RX 580 and Radeon RX 570 will be available for sale on April 4. It will be followed a week later on April 11 with the release of Radeon RX 560 and Radeon RX 550.
Meanwhile, details are still sketchy about AMD's Radeon Vega. The recently concluded Capsaicin event left much hanging regarding pertinent details about the coming GPU, including its tech and launch date. Accordingly, nothing much was said aside from attendees being shown tech demos, fed broad concepts about the Vega architecture.
AMD Radeon boss Raja Koduri stated that the release of Vega would disrupt gaming, professional graphics and artificial intelligence. It is hoped however that the assumed disruption is on a positive note if it would be based on the four qualities of the Vega architecture.
Vega introduces a High Bandwidth Cache Controller (HBCC), a Next-Gen Compute Unit featuring RPM (Rapid Packed Math) which double the computational rate of the GPU, a New Programmable Geometry Pipeline, and an Advanced Pixel Engine.
Attendees also heard from Liquid Sky regarding a coming Vega powered 'GeForce Now' and a Bethesda collaboration which many surmised as games designed for the Vega employing Bethesda's Vulkan API.