One of the most ambitious products Microsoft has as of the moment is HoloLens. However, the hardware may not be ready yet for gaming.
The HoloLens augmented reality headset was introduced almost a year back. Back then, Microsoft made it clear that the HoloLens is being developed for developers and businesses, according to Ubergizmo. This contributed to the low sales of the new hardware that has only hundreds of thousands in current sales.
Another contributing factor to this is its prohibitive price of $3,000 for the HoloLens Development Kit and $5,000 for the HoloLens Commercial Suite, c|net reported. The AR unit overlays 3D images on what the users see in the real world. Using HoloLens, would be like playing Pokémon Go with Goggles, and in better resolution. Unfortunately, the prohibitive cost and lack of software for it is stopping it from really taking off.
Consumers are fast embracing augmented Reality (AR) and Virtual Reality (VR). Their advancement already reached a point where they are slowly being the norm with the introduction of more and more content.
Alex Kipman, the man behind Microsoft's HoloLens said the headset in itself is the first self-contained holographic computer. He admits, though, that it is a complex machine that is quite challenging to develop. It has been two years since he introduced the HoloLens and he is still creating an ecosystem for the device.
Asked if there will be a commercial version of the Microsoft HoloLens, he replied that there are plans for a non-dev kit for it but he begged off asking when such a device will be available. Another hurdle to consider is its price. Admittedly, $3,000 is too high a price point for it to become a mass-market consumer product.
According to Kipman, Pokémon Go was a super interesting exercise. According to him, the most interesting aspect of the game was its location database. He was fascinated that the developers were able to curate actual location database and brought it to market. Accordingly, it showed the power of location, spaces, and overlapping digital assets over the real world.